Tuesday, May 06, 2008

"The Six Phases of a Technology Flop" ...Patents, and Plan B

A nice piece [The Six Phases of a Technology Flop*] by Jim Rapoza of eWeek shows how technologies often go from bubble to bust ...and on to rebirth.

Rapoza's use of "push" technology for his example came particularly close to home for me, since I lived through all six phases of that cycle with my original Teleshuttle "push" technology. My personal experience shows how the long cycles of the patent business can serve as a counterbalance to the fast cycles of technology.
  1. "Useful Invention:" I developed some ideas relating to what came to be known as "push" distribution and filed for a patent and started Teleshuttle in 1994 (well before PointCast launched in 1996).
  2. "Growth and Competition:" Teleshuttle gained lots of interest from '94-96, and got its software distributed on several million computers -- but PointCast, Marimba, and BackWeb made a much bigger splash.
  3. "Hype:" For a few years, "push" was very hot, and even though the Teleshuttle product failed to build a profitable market, I was able to leverage that hype to partner with a company called BTG to work on commercializing my patent.
  4. "Bust:" PointCast went under, and the other guys retrenched. Teleshuttle and BTG tended to the development of a portfolio of patents, and did other things (I was CTO for a dot-com).
  5. "Death:" By the early 2000's push was written off as a classic failure, but we still saw value there -- one minor example being Windows Update (and its Apple counterpart).
  6. "Rebirth:" Push returned in a big way as RSS feeds. We persevered in commercializing my patent portfolio and sold it in 2006 for $35MM.
So it was a very long and often discouraging ride, but all's well that ends well.

Some might say this is exploitation by a "patent troll." But that misses the whole point of the patent system. It is reasonable to recognize a patent as the innovator's well-deserved incentive. Some people excel as entrepreneurs, others excel as innovators -- even if their business does not succeed. The Constitution provided for patents as a way to encourage the innovating part, not the succeeding in business part. The Framers understood that succeeding in business generates ample reward of its own -- it is innovation that needs the added incentive of a patent. Viewing the patent as Plan B provided the hedge that made it easier to justify the risks inherent in developing my ideas and starting the Teleshuttle business. In my case that hedge paid off -- after 12 years!

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"The Six Phases of a Technology Flop"

Monday, April 21, 2008

The Web of Location -- NYC 6/18/08 -- MIT Enterprise Forum Symposium

Location-Based Services, Geotagging, and Map Mashups

I will be moderating an exciting panel, with prominent speakers from IAC (Ask.com, Match.com, etc.), Smarter Agent, MeetMoi, and uLocate on June 18 in NYC.

Location-based services are not just for driving directions anymore. The Web is now richly linked to locations in the real world and visualized on maps. This creates whole new dimensions to navigating the Web and a new class of Web-based services. Links from Web pages appear on maps which show proximity to other pages that can be clicked on. Other Web 2.0 aspects such as social networks can also be viewed through the lens of location.

Think of it as Steinberg's classic "New Yorker's Map of the World" but dynamic -- as your location changes, your location-based view of the world changes. But here it is your view of the virtual world, your view of the Web.

This fits in to the broad trend I wrote of some time back, -- one of which is the dimension of the physical world.

Location-based services are at an inflection point:
  • Global Positioning Systems are proliferating and gaining new exciting features
  • Flickr users are geotagging their pictures
  • Nikon, Sony, and Nokia are building geotagging into cameras
  • Google Map mashups (and the like) are creating a plethora of new services

New businesses are forming to take advantage of this dynamic Web of Location. Established businesses must understand the potential of this growth sector. Financial players, such as venture capitalists and investment bankers, need to know the very latest on this growth sector to stay ahead of the game.

We expect an interesting session!

Tags: Media

Thursday, August 10, 2006

Google, Interactive TV, and CoTV

There is recent buzz about Google getting into ITV (Interactive TV). In addition to some recruiting (with a senior hire of Vincent Dureau from Open TV), Google researchers recently attracted some attention from a report on an experimental TV+PC service.

That service was said to supplement the mass-media experience of television with a personalized Web-based experience: "Our goal is to combine the best of both worlds: integrating the relaxing and effortless experience of mass-media content with the interactive and personalized potential of the Web, providing mass personalization." The paper won "best paper" award at the Euro Interactive Television Conference. A note from the authors and link to the paper is on the Google Research blog.

How and when Google will go there seems unclear. When I asked Chris Sacca of Google about it at a recent conference, he suggested it was research at this stage, and not in any current product plan. Interestingly, one of the references cited in that paper was paper from 2003 which happened to have as a coauthor some guy named "Brin, S." So it is reasonable to think Google has some real interest there. Obviously, the ability to link Web ads to TV programs and ads would be a killer.

Especially interesting to me is the fact that what these papers describe is essentially an applicaton of CoTV, coactive TV, which I have been working on and promoting for some time.

Some of the key points of similarity:

  • CoTV addresses two screen PC+TV applications
  • It includes a variety of technical methods to link the PC and TV without need for cooperation of the TV programmers or distributors. This includes audio sensising as described by the Google Euro ITV paper, but I think the most appealing solution is just to put a little software in a network connected TV (such as a media center or DVR or advanced TV) that tells the PC/Web service what channel or program is on).
  • Among many other applications, it addresses the kind of "Query-Free...Search" described in the 2003 Google paper that basically uses the TV program to drive related searches, thus "automatically selecting web pages that a user might want to see while watching a TV program."

For more on CoTV, check out the Web site.

The two Google papers are:

Tags: Simultaneous Media Use Concurrent Media Use

Monday, May 22, 2006

Multitasking Marches On -- But the Link is Still Missing

The growing opportunity in media multitasking is nicely summarized in the recent N Y Times article, At an Industry Media Lab, Close Views of Multitasking. It reports on the Emerging Media Lab at Interpublic, and notes that "market researchers are still struggling to understand the realities of what has been called "concurrent media usage."

But a point yet to be widely recognized is how support for coactivity is a key to increasing engagement. Researchers now recognize that "engagement" is a critical factor in media and advertising effectiveness. What is still missed is that our media can easily provide built in services to support coactivity -- what I call "coactive media" (notably"coactive TV" or "CoTV") -- that can aid in getting users more engaged.

This missing link makes the concurrent media relate to one another automatically, and thus make for a more engaged experience. This can be done at a platform level (much like a search engine) without adding any new burden to media producers.

Instead of the concurrent media distracting attention from one another, they can increase engagement -- by facilitating the reinforcement of one medium with another.

It is certainly important for researchers to learn how media multitasking occurs organically (as it does now), but it will be far more valuable (to users, producers, and advertisers) to create a platform that facilitates and focuses more purposeful coactivity!

(See the CoTV site for details on how easily this can be done.)

Tags: Simultaneous Media Use Concurrent Media Use

Thursday, April 27, 2006

Yahoo! Go TV and the Media Concierge

With the release of Yahoo! Go, and the recent purchase of Meedio, Yahoo! is becoming less centered on the PC or any other single device, and more centered on the user, who consumes media on many devices.

A view of the profound importance of this step is in the Diffusion Group analysis, Yahoo Go™ - The World's First Genuine Personal Entertainment Guide? What they call the Personal Entertainment Guide (PEG) is what we and others have called the Media Concierge.

As they observe, Yahoo can become "a new type of system operator - network agnostic virtual operator (NAVO, if you will) ... Yahoo! has taken the next step in challenging the dominance of the traditional MSOs. Brian Roberts and Rupert Murdoch will likely look back in the coming years and ask where all their incremental revenue has gone."

They summarize Semel's January announcement of Go, as stating these objectives:
  • To create a seamless experience between devices;
  • To utilize the particular device to its best advantage;
  • To know better the end-user; and
  • To base the entire effort on open standards.

This is another step toward the world of user-centered access to media that CoTV exploits -- a world of any content or service on any device or screen. What CoTV adds is cross-device and multi-device services, as well as new capabilities for "screen-shifting" on the fly. CoTV services exploit the fact that consumers often multi-task, using two or more devices/screens simultaneously.

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Monday, January 16, 2006

Open TV Access on Open Platforms? -- A New Era at CES

This year's CES marks a turning point in the battle for open TV, with two major developments that will mutually reinforce one another.

  1. Open Access: One development is the high profile move of prime TV and movie content brands to work with major Internet services, like Google and Yahoo, to bypass the stranglehold of the cable distributors.
  2. Open Platforms: The other development is the introduction of the Intel Viiv platform, that promises to change the competitive landscape for the open PC platform as an alternative to proprietary set-top boxes.

The move toward open access has gotten most of the press. (See my posts on TV Meets the Internet as Manifest Destiny -- Soon? and The Distribution War to Come -- A Tale of Two Pipes for some reflections on this.)

Open platforms could be equally catalyzing. Aside from their exclusive access to prime content, the incumbent distributors rely on closed set-top boxes (from Motorola and Cisco/Scientific Atlanta). These boxes are albatrosses:

  1. They intentionaly limit what outsiders can do -- by being closed, and
  2. They unintentionally limit what the distributors, themselves, can do -- by being closed off from the dynamic ecology of the PC industry.

PC-based TV has been on the margins for years, but has not been ready for prime time. Media Center PC's (such as those from Microsoft) deliver TV service and TiVo-like DVR capabilities, but have been rightly criticized as big, noisy, and lacking the mass-market simplicity needed for plain old TV. They are the butt of jokes about boot-ups and crashes.

Viiv promises to remove those limitations. This new platform is compact and powerful, with full support for HDTV and surround sound, and with instant-on features. Cable card support will facilitate connections to cable systems. Microsoft Vista will enhance its user interface.

More importantly, this Viiv platform brings the dynamics of the open PC market ecology -- with its huge economies of scale and collaborative product development -- to the world of TV. Motorola, Cisco/SA, and the other specialized set-top box and TV middleware vendors have little hope of keeping pace with Intel on chips, or with its allies, including Microsoft, perhaps Apple, and the myriad innovative players in the PC and Internet hardware/software/service space.

The demo's of Viiv/MediaCenter HDTV user interfaces are already striking. Other software/service providers will layer on their own innovations -- adding an open ecology of rich Internet-based services, as well as rich integration of devices in the networked home. Once that happens, the comparison to cable, satellite, and telco offerings that don't exploit this open platform and ecology will become increasingly unequal. (See NetworkWorld on Debunking the set-top box safety net, and Forbes on Cisco's Misplaced Assumption.)

Smart consumer electronics companies will also join in this ecology (before HP, Dell, Gateway, Apple, and others eat their lunch). The Viiv brand need not dominate the market to the extent Intel may hope -- competing silicon such as AMD's Live can be expected to be significant as well. What matters is that these PC-world products may bring us to a tipping point in the competitive balance for entertainment devices. Some good background is in a recent Forrester report, Intel Viiv Tackles Digital Home Barriers With Silicon.

This kind of dynamic openness has been talked about for a long time, but has remained elusive. But maybe--with these serious steps toward open access and open platforms--"the stars are beginning to align" at last.

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Wednesday, January 11, 2006

The Distribution War to Come -- A Tale of Two Pipes

The battle between the TV distributors and TV sourcing from the Internet is largely a battle over two pipes. One pipe is the TV distribution pipe controlled by the cable companies (or, similarly, by the Telcos). The distributors act as gatekeepers to prime content from TV program networks -- they limit our choices to the TV program networks they choose to carry and charge us a nice premium to see the content they choose to let us receive.

That is in contrast to the open Internet, which generally allows any consumer to connect to any content source (on whatever terms those two parties agree on). The Telco TV offerings could take the route of the open Internet, but, for now, they prefer the traditional TV model of closed access. These distributors thus have monopoly (or duopoly) control, for which they can charge a premium.

But they carry a second, parallel pipe. Both pipes are just logical or "virtual" pipes that share the same physical pipe of fiber, coax, and/or twisted pairs of wire to your home. One pipe is the TV "private virtual network" pipe. The other pipe is the "DOCSIS" Data Over Cable pipe that carries open Internet traffic to your cable modem (or for Telcos, the DSL pipe).

The war to come is over how these pipes are used-- whether the distributors can throttle the Internet pipe to protect their control of the separate TV pipe. There are technical issues of bandwidth and quality of service, and regulatory issues of common carriage, open access, network neutrality, and pricing. The distributors are old hands at playing discrimanatory and regulatory games to maintain control of "their" networks -- which limit "our" services.

But now the big Internet players are getting serious (see my previous post, TV Meets the Internet as Manifest Destiny -- Soon?), and they are finding the premium content owners eager to experiment with this alternate pipe. It is telling that some network executives have referred to this as "cable bypass." The content providers hate the cable distributors for their monopolistic stranglehold even more than we consumers do. They also learned the lesson of the music industry and are getting serious about learning new ways to survive in this new age.

The real value-add of a mediator between content provider and consumer is not in distribution, but in media concierge services. That is not what the incumbent distributors offer, and because of that, the game is changing. They will still bring us the content on their pipes, but it will increasingly shift to the open pipe, not the closed one. There may be walled gardens in the future, but they will be opt-in (like AOL's Web service), not the only game in your town (like Comcast or Time Warner Cable). We will spend some time in a transitional world of two pipes, as the old school players hold on as long as they can. But over time, the open pipe will dominate, and the owners of the pipes will largely revert to their natural role as common carriers.

The content producers and the consumers have common cause to agree: we don't need your stinking walled gardens. They are an artifact of an age of a limited number of channels and limited connectivity, and that age has passed.

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Saturday, January 07, 2006

TV Meets the Internet as Manifest Destiny -- Soon?

"At one level it's clear that the dam has broken," says Paul Otellini of Intel, quoted in John Markoff's post-CES report in the Times. "There's an inevitable move to use the Internet as a distribution medium, and that's not going to stop." Markoff gives a strategic perspective on the walls cracking, and the flood of prime content to come, as major new powers weigh in on the open Web.

The owners of the distribution pipes may be able to keep their lucrative stranglehold on access to prime content for a number of years yet, but it is suddenly becoming clear that their power as gatekeepers between content providers and consumers has little value to anyone but them. Dams can resist gravity for a long time, but when the breaking point is reached, they can collapse very quickly.

As Markoff reminds us,

"At the onset of the dot-com era, large online service companies like AOL, Compuserve and MSN tried to lock customers into electronic walled gardens of digital information.

But it quickly became apparent that no single company could compete with the vast variety of information and entertainment sources provided on the Web.

The same phenomenon may well overtake traditional TV providers. Potentially, IPTV could replace the 100- or 500-channel world of the cable and satellite companies with millions of hybrid combinations that increasingly blend video, text from the Web, and even video-game-style interactivity."

Many have seen this manifest destiny. But the power of the entrenched cable and satellite companies, with their exclusive contracts for prime content, has made that destiny seem ever far from reach. Telco TV is going down the same road of proprietary walled gardens. These distributors control the TV pipes, but the Internet pipe they also carry is a Trojan horse. They will try to throttle this open pipe that passes through their walls, but can they?

Now the big guys of the Internet and the PC are getting serious about making that alternate pipe attractive to consumers by providing an array of prime content through it. The business models, rights management, and bandwidth still need a lot of work -- but maybe this vision of real Internet TV is no longer so far off.

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Thursday, January 05, 2006

"Two-Screen" TV Goes Back To The Future All Over Again

The TV industry will think outside the box, but it can take time for the power of cross-platform services and multitasking to be appreciated. Recent comments by Joe Franzetta of GoldPocket, a provider of interactive services offered by TBS, FOX, CNN, A&E, and other networks, reflect on that.

Two-screen interactive TV is a partial form of CoTV, coactive TV + Web/PC viewing, that has been widely offered, but very slow to gain recognition and respect as anything more than an experimental toy. The TV industry has mostly viewed interactivity as something that should happen on one screen (the TV). It has viewed two-screen services as a stop-gap way to test interactivity -- one that would fade away once advanced one-screen TV systems are widely deployable.

In a 12/22/05 interview by the newsletter ITVT, Franzetta observes that even as advanced TV systems become more widely deployed, two-screen usage is by no means fading away.

[itvt]: What kinds of developments has GoldPocket been seeing in the interactive TV market in the past few months?

Franzetta: One thing we're seeing is that advertisers and television networks are very interested in broadband TV. A by-product of this interest in the Internet is that we have, you might say, gone "back to the future" a little bit with two-screen interactive TV. Now, obviously, there's a lot of interest on the part of broadcasters and advertisers in deployment of single-screen, set-top box-based applications with both cable and satellite, but we're also seeing a lot of interest in the old, two-screen model. Which I think is partly because our ongoing message of the importance of cross-platform content delivery capabilities is becoming more and more the mantra of the television networks we work with. They want to reach people however they can: whether by set-top box devices, wireless devices or broadband-connected devices.

[itvt]: I think a lot of people thought that two-screen interactive TV was just going to be a temporary solution, until more powerful set-top boxes were widely deployed.

Franzetta: The interest in PC-delivered two-screen ITV applications is tracking very nicely with the resurgence of investment in Internet-related properties that the increasing penetration of broadband has given rise to. With two-screen applications, you had an initial green field of opportunity, but what you could do was restricted by the lack of bandwidth. There wasn't a lot of broadband penetration, and there wasn't a lot of Wi-Fi--which, of course, makes it easier for people to use their computers while watching TV. But now, a lot of people have Wi-Fi in their homes, and certainly broadband penetration in general has gone way up. Because of the increasing availability of broadband, we're also seeing advertisers becoming more and more interested in reaching consumers on the PC and in cross-platform in general.

This back to the future note echoes the insights of a 2003 ITVT interview with Rick Mandler, head of ABC's Enhanced TV unit (which provides two screen services for many ABC programs, in case you hadn't noticed).

Mandler: ... I think if you and I had had this conversation a year ago, I would have said to you, "I think 2-screen is ultimately an interim technology and that everything will move into single-screen." I don't think that anymore. It seems like there are a lot of people who are very comfortable multitasking, who have TV's and PC's in the same room. With wireless networking and home networks and tablet PC's, it seems like there is an ongoing and persistent role for 2-screen interactive television...

There are many reasons people have been slow to notice the appeal of two-screen TV-related interaction. Reluctance to think outside the box is one, and the lack of a simple, ubiquitous way for viewers to get to coactive services is another. CoTV provides remedies to these. Consider the case for coactive TV, and think ahead to the increasingly networked multi-screen home.

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Thursday, November 10, 2005

Yahoo and Tivo take a step toward Coactive TV

What was announced on 11/7 is just a baby step, but this alliance could be a watershed. Now you can schedule your Tivo while Web surfing on Yahoo with your PC. Web scheduling of Tivos is not new. Doing it from Yahoo's TV pages does not seem like much of a step further.

But this is a step toward the Media Concierge, one that both Yahoo and Tivo can easily build into a killer linkage of Web and TV services.

Right now, I can't find a recommender (like Tivo's) on Yahoo TV. But AOL TV has one. Tivo may still be hesitant to take its crown jewels off its closed TV box, but that seems inevitable. Once it is there on Yahoo, I can sit down once or twice a week with my PC to review recommendations, link to reviews from Yahoo or any Web source, check RottenTomatoes or MetaCritic, check my friends opinions (maybe using structured blogging), and then just click what I want to record.

It also lays the foundations for real coactivity, where what you see on the Web is in the context of what you watch on TV, what I call CoTV. CoTV is aimed at the millions of people who frequently surf the Web on a laptop while watching TV on their TV. CoTV connects those media activities.

One of the hurdles for CoTV is privacy: will people be concerned that some Web site knows what they are watching on TV? But if you scheduled your Tivo to record a program from Yahoo, you already know and accept that Yahoo knows that. So if Yahoo gives you links related to that program (or to ads running with that program) while you are watching it, you won't be very surprised or concerned. (And Yahoo could give you an opt in that lets you turn it off completely or selectively.)

That means Yahoo can begin to exploit the many opportunities of CoTV, such as

  • Showing pages related to what you are watching -- sports statistics, movie casts, news stories and background.
  • Showing ads related to the ads you are watching (or skipping) -- where the big money is.
  • Moving on to advanced ways to richly coordinate Web and TV tasks such as those that as I describe as "link-and-pause"

Plus, the Times article on this notes that similar linkage is coming for Media Center PCs. This may start as just ordinary-Web-on-the-TV-box, but again, real CoTV may get a new opportunity to take root as well. And the Media Center PC is an open box that Yahoo can build rich function into as it desires.

This kind of power-assisted multitasking has been slow to develop, and may continue to be slow, but the pieces are falling into place...

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Tuesday, October 18, 2005

The Future of the Web -- in Many Dimensions

Just when we think we understand the Web, we find it has yet another dimension. As in my recent blog post on Search and the Social Web, we can think about the Social Web as a level beyond the Public Web and the Private Web. At other times, we may be thinking about Web services and the Semantic Web as a next level.

As a way to think about the big picture, I suggest we think of these as particular dimensions in a Web that has many dimensions. I have a list of at least eight dimensions to think about now, and there are probably others I have missed, with more yet to surface. My current list:

  1. The Content Web -- the familiar Web of HTML and other basic content. This includes various sub-dimensions -- including dimensions of ownership and control, including the Public Web and the Private Web (the Dark Web) -- and dimensions of content type, including the HTML Web, the Audio Web, and the Video Web.
  2. The Social Web -- the added dimension of social networks that has become a hotbed. This applies the wisdom of Web users, both at large and in your social network -- and adding a level of what people think about content (including tagging, ratings, reputation, etc.).
  3. The Semantic Web -- the added dimension of metadata, concepts, and semantic information. This facilitates understanding by both people and machines, and supports the integration of Web functions in all dimensions. It had been limited to simple metadata, but is beginning to have much bigger impacts, particularly in business services --and in the collaborative, user-generated semantics of tags, ratings, and reputation (that come from the Social Web).
  4. The Service Web -- the Web of Web Services. This includes intelligent processing, transactions, computations, algorithms, grids, and informatics, that is increasingly powerful and well integrated. It brings the full power of computers into the linked mesh of the Web.
  5. The Spatial Web -- the dimension of location and geography, including the Local Web. This relates primarily to geo-coordinates, and brings the power of geographic information systems into the Web. Google Maps mashups are a current hot area.
  6. The Temporal Web -- the dimension of time. This has at least two subdimensions: a dimension of external time (the time the nodes are about, eg: when Julius Caeser died), and a dimension of Web time (the time the nodes took on their current content, eg: when the HBO Rome series went on the air). This includes the Web of Now (new Web pages and hot links, or the current external news) and the Web of the Past (the Wayback Machine, or external history), and the Web of the Future (forecasts).
  7. The Sensor Web -- the dimension of external reality, especially reality that is automatically sensed from sensor grids and/or physical tags. It dates as far back as the Cambridge coffee pot webcam, but the real impact of massive sensor grids is still some time off.
  8. The Communications Web -- the dimension of the many modes of human communications. This includes integrated messaging (phone, cell, email, SMS/MMS, IM, audio/video conferencing, etc) and multi-modal content and services (and the Web services that facilitate that).

My list started with just a few dimensions and quickly grew to eight. Like Monty Python's Spanish Inquisitors, "Amongst the chief dimensions of the Web are..."

Because the pace of development of these dimensions is variable, these are not so much successive levels or stages, but different dimensions in an n-dimensional space. They always exist in the abstract, but take on depth at their individual pace. Some of these are significantly developed already, while others are lacking in depth. Some are hot, and may have ups and downs as fads, while others are nascent.

It helps to step back to think of all of these dimensions now and then, to keep the big picture in mind. Otherwise we risk being like blind men talking about an elephant.

It also is useful to look as sub-spaces of two or three dimensions. Some groupings have obvious synergy, such as Spatial, Temporal, and Sensor, which relate to the real world. A key value of the Social Web is as a new and powerful way to create the Semantic Web.

Similarly, we can look at how one dimension relates to all others. For example, to understand location-based services, we can consider each of the other dimensions in projection onto the geo-spatial dimension, and then conceive new services from that perspective (as is happening with Google Maps mashups).

This idea of dimensions may have value in developing new navigation tools that let us surf the Web with a clear sense of multi-dimensionality -- able to move selectively in one or more dimensions, and to see our path from that perspective. Google Maps mash-ups gives a hint of this, with navigation keyed off the Spatial Web (dimension in the real world), moving back and forth from the Content Web to the Sensor Web, and with hybrids like combined map and satellite views. More virtual navigators enable us to view the Web by time, by concept (tag), by social network, etc.

This n-dimensional view seems to offer a powerful way to think about the Web and its future. It is complementary to the vision of Web 2.0 -- Web 2.0 addresses methods that make the Web more powerful and dynamic and rich in texture, in any and all dimensions. The dimensions are what give the Web its shape and extent.

Please comment with your feedback on these and other dimensions -- and on the perspectives they give rise to.

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Tuesday, October 11, 2005

Simplifying TV+Web Multitasking By Using Bookmarks

TV+Web multitasking is a growing user phenomenon, but media companies are still afraid of it. Bookmarking can be adapted to make this simpler and less intimidating all around -- and this becomes even more powerful when using DVRs.

The idea of providing links to facilitate interaction that relates to a video program has been around for years, but the concern remains that it is too much for viewers to follow links while viewing video -- that they will be overwhelmed and miss too much. (This applies whether the links go to the Web, which may be on a second screen, or they are links to special TV-based interactive content, which may be on the TV screen.)

I suggest some new paradigms will enable flexible multitasking in the age of DVRs and VOD.

  • Task overload from video can be minimized by letting users link-and-pause, pausing the video while they pursue a tangential link, then resuming the video -- this is described in another post.
  • Task overload from links can by minimized by using bookmarks. Bookmarks can provide a complementary facility that lets people defer the links and then follow them later.
  • The combination of link-and-pause plus bookmarks allows for a flexible multitasking flow in which the viewer can decide when to pause the video while following a links, and when to defer the links while continuing the video.

These bookmarks are much like standard Web browser bookmarks (or "favorites"), but it is helpful to organize them as they relate to the video -- such as by program, and by time into a program. That way the viewer can go back and find links corresponding to a particular program segment (such as details on a sports play or on a news story, or relating to the program in general).

Links can also be organized by advertiser -- for those cases where we are interested in a product, but don't want to break the flow of our TV viewing. This works even when we skip an ad with our DVR but still notice that it was there. That helps makes advertising win-win, since advertisers would love to increase their exposure and close the loop -- and consumers would find it makes advertising more useful and relevant.

That also provides a way to counter the biggest negative effect of DVRs -- that ad-skipping is eroding the advertising revenues of the TV networks. Bookmarked ads can counter that trend and increase the effectiveness of TV ads, by providing new forms of engagement, making the ads more directly responsive, and getting them to work even when skipped by many viewers. Instead of resisting the use of DVRs, I suggest that TV networks accept the fact that they are coming quickly, whether they like it not -- and that if they try it, they will like it.

This kind of flexible multitasking is an aspect of what I call coactive TV, and is described in a brief article, along with a scenario of how a typical multitasking flow might play out.

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Thursday, September 29, 2005

The Social Web, Search, and User-Generated Organization of Content

One of the most interesting and recurrent themes of last night's panel discussion on Search was what Bradley Horowitz of Yahoo! described as The Social Web. The theme of this MIT Enterprise Forum symposium (which I moderated) was Search is King: Guiding Consumers to Content, and Bradley described key frontiers of Web growth as

  1. The Public Web – published pages on servers
  2. The Private Web – the personal desktop, which is now being integrated with search
  3. The Social Web – which applies the wisdom of Web users, both at large and in your social network.

This theme was woven through all of the presentations, showing that a common thread of many of the most interesting developments of search – and how it relates to the broader evolution of digital content – is that of user-generated organization of content. User generated content is becoming a major force, but what what promises to make it really useful – without burying us in drivel and irrelevancies – is user-generated organization of content.

We spoke last night of user-generated content and the Long Tail, of tags and folksonomies, of social networks, of reputation and authority, and of guides and recommenders. All of these relate to the real intelligence of the Web being not machine intelligence, but the ability of machines to help people share their human intelligence in far more powerful and efficient ways.

  • Bradley spoke of Flickr and MyWeb 2.0 , and the culture of participation, with a pyramid of creators (e.g.: 1 in 100), synthesizers (10 in 100), and consumers (100). He also spoke of Yahoo!'s FUSE objective: "Enable people to Find, Use, Share, and Expand all human knowledge."
  • Marissa Mayer of Google's comments reflected the inherent social web component of Google's PageRank system, which favors pages that are linked to by many other Web authors. She also noted the power of user-generated video in a world where millions of people have high quality video cameras and Final Cut skills.
  • Karen Howe of AOL/Singingfish described the efforts to make all that video searchable, and how the descriptors users include with their postings aid in that.
  • Salim Ismail of PubSub spoke of new ways to make user-generated content more accessible, including Semantic Web-based methods of "structured blogging" that can allow special content such as user reviews to be effectively searched and aggregated.

I have been a believer in the power of "man-machine symbiosis" since reading Licklider's classic article (and the hypertext visions of Ted Nelson and Doug Engelbart) decades ago. The Social Web, and this idea of user-generated organization of content, exploit the power in using machine intelligence to do what it does best, and applying that to augment the real intelligence that humans do best. This has been a long time in coming, but this aspect of "Web 2.0" promises to be a major step in that direction.

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Monday, September 19, 2005

Search is King: Guiding Consumers to Content -- NYC 9/28

A symposium by the MIT Enterprise Forum of NYC on September 28 will explore where search is going, and how it will transform the content marketplace. The panel includes four key executives from major and emerging search engines. (I have the honor of moderating.)

The next wave of consumer search technology is dramatically altering the consumer content markets and has significant implications for media companies, publishers, advertisers and consumers. Search engines’ role as the omniscient gatekeepers to digital information is changing the rules of the content game.

This expanded role is supported by the spread of search services beyond mere text searches, to video, audio, personal/desktop, and local/map search. Come and see visual demonstrations of the next wave in consumer search, and how it is vastly expanding the influence of the Internet.

Some of the issues this session will seek to shed light on include:
- What are the latest search services and technologies?
- How is consumer behavior changing?
- How are businesses benefiting from the new search technologies?
- What is happening as an increasing amount of content is digital and search engines are increasingly the omnipresent gatekeepers to all digital content?

Paid keyword ads generate big money, but there is far more to search than that!

Details of the symposium are at http://www.mitef-nyc.org/mc/community/eventdetails.do?eventId=72491.

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Monday, May 16, 2005

Simultaneous TV+Web use at 20%

Market research shows that simultaneous use of TV and the Web is increasingly common -- at about 20%. Forrester 2004 North Amercian user data cited in the April 2, 2005 Economist is the latest of many reports (see others at the CoTV site).

--"What else where you doing when you last used the Internet?" 20% "watched TV." That was the most common task, compared to 19% for "talked on the phone," 17% for "listened to the radio," and 2% for "read a newspaper."

--"What else where you doing when you last watched TV?" 17% "used the Internet"

This is further evidence that the market is ripe for CoTV (Coactive TV). CoTV software automatically harnesses the context of whatever a viewer is watching on TV to push related Web links and content to their PC screen. That provides a power-assist to TV-Web multitasking that directly links use of TV and the Web, to enhance both content and advertising.

(The Economist summary of the Forrester data provides no background -- any details on that data, or leads to other such data are invited.)

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